Our Project
Out of the Ordinary is the true definition of a generational story, something that can be revamped to match any era it's being produced in.
Three estranged cousins are reunited at their dying grandmother’s estate. Miles, 13, is thoughtful, observant and creatively gifted but he struggles to assert himself. Hazel, 14, is disciplined, athletic and a born leader with a problem with perfectionism. Cleo, 12, is funny, unpredictable and dangerously curious.
The unlikely trio stumble into a magical dimension known as The Ordinary, a world built from their grandma June’s overactive imagination and unresolved grief. Here her memories, dreams and ideas are coming alive, becoming untethered and going rogue.
Palette, charming and mysterious guardian of the realm, enlists the cousins in a mission to gather June’s memory fragments. They want to save her from the degenerative disease that threatens her life, so they learn to use their unique skills and teamwork to collect the relics.
Out of the Ordinary covers new territory and forges a new genre. It’s a game for young-adults, starring tweens that tackles inter-generational trauma through a brand new lens. It's a heartfelt and horror-esque IP disguised as something cute and nostalgic.